Skip to content

The last torch in a land without a sun

A dark fantasy RPG in first person, played with one thumb. Choose your road, light the bonfires and face what lives in the dark.

Play the demo Coming soon to the App Store and Google Play
iPhoneAndroid
Keep walking

The sun of this land did not go out.

The king broke it into as many pieces as there are bonfires, to keep it all for himself.

The embers are what is left of that sun. And the torch in your hand is the last one that left the village.

Nobody tells the whole story. It comes in pieces, from the people on the road, and what they say depends on what you have done.

Playable right here

Two choices and a fight

The first steps of the old road, with the game's own rules, pictures and sounds. There is nothing to install.

  • Tap to strike
  • Hold to block
  • Swipe sideways to dodge
  • Swipe up for the special

With a keyboard: Space strikes, Shift blocks, the left and right arrows dodge and the up arrow is the special.

One thumb, one bar

Every move is paid from the same bar

Striking, dodging and blocking all spend stamina, and it only comes back when you stop. The last of it can always be spent, and that is the trap.

Strike or save

Swinging without a pause loses fights. You choose between hitting now and keeping enough to dodge.

Read the blow

Every enemy shows its attack before it lands. A red edge tells you the side it comes from.

At the last moment

Dodge or block just in time and the enemy is left open, and the third cut is the strongest.

Exhausted

At zero you can't act for almost two seconds and you take more damage. The enemy knows it.

You choose the road

From the village to the Black Castle

The map shows the whole land from the start, as a sketch, and what you have walked stays inked in. The further north, the harder it gets. A hard place can be tried early: the signpost warns you, but nobody stops you.

31roads
19bonfires
13chiefs
5secret zones
  • The forest
  • The ruined tower
  • The lake
  • The marsh
  • The mine
  • The abbey
  • The snowy pass
  • The Black Castle

Where you fall, your bag stays

Every bonfire you light is where you will come back to. Fall on the road and your bag stays there, with your embers and your loot. Reach it and it is yours again. Fall first, and it is gone.

Choose who carries it

Warrior or mage

Warrior

Warrior

Sword, torch and stamina. Blows that land at once, and blades that burn, freeze or crackle with lightning for a while.

Mage

Mage

Staff, flame and mana. Spells that hit far harder but must be charged: a dodge pauses them, a block loses them and a blow cuts them.

Levels, attribute points, skills that improve with no ceiling and gear you can see in your hand.

A world that remembers

What you do comes back

The wounded knight

Help him and he will wait at a bonfire, give you his amulet and come to your aid against a chief. Rob him and his men will ambush you.

Infamy

Five strangers on the road ask you for something. Help them, leave them for later or kill them, but every death raises prices and brings bounty hunters.

The burnt bridge

Burn the forest bridge and the pack will never reach you again, but you will wade the freezing stream every time.

Four voices

The Old Woman of the Fire, the Knight, the Pilgrim and the Peddler tell the story by instalments. Each one waits until you have walked a road and come back.

13 chiefs

They all come back

Every place has its owner. Beat a chief and it returns the next day, with its whole zone harder and better paid.

The Great Black Wolf
The Great Black WolfThe forest
The Guardian
The GuardianThe tower and the crypt
The Lady of the Lake
The Lady of the LakeThe island
The Witch of the Marsh
The Witch of the MarshThe marsh
The Heart of the Mine
The Heart of the MineThe mine
The Faceless Abbot
The Faceless AbbotThe abbey
The Lord of the Pass
The Lord of the PassThe snowy pass
The King Without Light
The King Without LightThe Black Castle
The Gravedigger
The GravediggerA secret zone
The Father of Trees
The Father of TreesA secret zone, only at night
The Fallen King
The Fallen KingA secret zone
When the story ends

The tower has no top

Every floor of the Tower of Trials is a fight with one rule: no potions, no blocking, no dodging, half your stamina, two enemies at a time. Every fifth floor there is a chief.

Caves and dungeons

Short mazes with an owner at the end. They appear beside the roads, different every day.

Demon portals

Harder and far better paid, with an archdemon at the bottom. They open from floor 10 of the tower.

Secret zones

Five places that aren't on the list until they open, and two of them only at night.

The village board

Three jobs a day rated in skulls, and a daily gift with its streak.

The forge

Every level of your weapon or armour costs more than the last, and there is no limit.

Hordes

One enemy after another with no pause, and the same bar to get through them all.

Hours and weather

A day lasts nine minutes

Dawn, day, sunset, night. Mist, rain, storms and snow that really settles on the ground. At night the enemies are stronger and faster, and they pay more.

Last Torch

The road is waiting

Last Torch is coming soon to iPhone and Android.

Coming soon to the App Store and Google Play